Hit feedback from the owner's playtest: you now see and hear when you are hurt, weapons leave their own marks on walls, and the map is silent.

**What changed**

- **Damage flashes.** Your screen edges flash yellow when your shield takes damage and red when your health does, pointing towards the shooter. The timing follows the game's `screen_dmg_*` bloom keys; the colours, opacity and shape are our own, and the flash is hidden while you are dead.
- **Hit sounds: armour and flesh together.** On the owner's direction, a bullet hitting a player plays the crunchy armour layers and the wet flesh layer together, once per hit (checked against the structure of the game's sound events). Impacts on walls and detonations set the armour state explicitly so the flesh sound never leaks onto the level.
- **Per-weapon wall decals from the game's data.** Bolter stone and metal craters, melta char with a glow, lascannon char, crater and hole, animated glowing plasma gun marks, and plasma cannon craters with hot cracks. Decals no longer project onto players, weapons or ragdolls.
- **A silent map.** Map emitters, the ambience bed and trigger regions are switched off; `--map-sounds` brings them back. This is a deliberate **change from the original**, decided by the owner. The ringing heard earlier was most likely the spawn-room shield hum.

**What is provisional**

Whether a hit is shown as armour or flesh uses real knowledge only (your own shield state, for now); anything unknown is shown as armour, and the network bit for others' shield state comes later. Nobody has listened to the new hit sounds yet, and the flash direction was not re-checked in a live fight after the review fixes.

The flash screenshots are test captures on Manufactorum (shield damage yellow, health damage red; placeholder HUD). The decal image is a test wall; the marks are original textures, the placement is ours.

*Unofficial fan project: not affiliated with or endorsed by Games Workshop, Relic, THQ, Sega or Focus. Screenshots show original game assets rendered from the owner's own install of Warhammer 40,000: Space Marine (2011); no game files are distributed.*
